
The Inquisitor is one of several pre-made classes in _Divinity: Original Sin II _ , but what works best with this build, and how should it be played? Inquisitors are a class that would best be qualified as a necromancer that uses warrior traits. This makes the build special as it is more of a battle mage type that focuses on dealing physical damage.
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Inquisitors start with one point in the warfare and necromancy skill respectfully. Because they are based as more of a warrior than a mage the pre-made class will start with the Executioner talents that will give them two free extra AP after a killing blow. However, the Inquisitor will start with two necromancy skills are only one warfare skill. These can all be modified if the player wishes.
Skill Lines and Skills to Invest in with the Inquisitor in Divinity: Original Sin II

Due to this class being entirely based around dealing physical damage, the player will likely want to stick to that type of damage base when looking at new skills. This is because when a player deals magically based damage instead they are attacking a different shield. Usually, the best choice to go up against enemies in Act I and II is to keep all the character's damage of the same type to all fight the same shield base. Only later on will the players need to diversify their damage.
With this in mind, the only other skills that may work well with these are Summoning, Geomancy, or possibly Hydrosophist if the player wants this character to fill the role of healer too. Summoning and Geomancy can deal both physical and StrategyLair Strategy Games magical damage depending on the skill. Hydrosophist can only really be used for healing and magical damage. Here are the best options in these skill lines for an Inquisitor.
Summoning Skills:
Conjure Incarnate - Summons a small creature based on the floor status.
Elemental Totem - Summons a totem based on the floor status.
Rallying Cry - AOE heals and distributes magical armor in.
Cannibalize - Destroys a summons to gain their health and armor.
Ethereal Storm - Summons a storm that deals random elemental damage to enemies and SLG game crafting guide heals allies.
Soul Mate - Matches two character's healing and armor boosts to one another.
Dominate Mind - Charms an enemy for two turns.
Summon Inner Demon - Summons a demon with an equal intellect that can attack and terrify enemies.
Summon Cat Familiar - Acquired by saving the cat, Nine Lives , from Fort Joy.
Summon Condor - Acquired by charming the condor at the graveyard in Act II.
Summon Dragonling - Acquired by interacting with Sadha's egg using the Red Prince, another lizard character, or shapeshifting.
Geomancy Skills:
Fortify - Gives the player an extra 170% physical armor.
Impalement - Pulls an AOE of spikes out of the ground dealing earth damage and crippling enemies without physical armor.
Mend Metal - AOE of physical armor regeneration.
Earthquake - AOE knockdown with earth damage and oil spillage.
Reactive Armor - AOE of damage based on the player's level of armor.